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Design Smart

If it needs explaining,
it isn't designed.

Keidegger Silva

Product and experience designerFounder of Super Clarity and UX FácilHost of the Design Smart podcast

01How I think

For over fifteen years I've been asking the same question: can this be said with less?

I come from film direction and production, and that taught me the only thing that matters. A story works only if it reads clearly from beginning to end. You know what to look at, when, and why the next thing matters.

An interface is exactly the same. It has an opening shot, an order of reveal and an ending. If people cannot tell what to look at first, the story is badly told, not badly decorated. Designing means directing that sequence, deciding what enters the frame, what holds and what deserves silence.

  1. Attention is won before anything is read

    A screen is judged in under a second, before a single word is read. I design for that first second, for what is seen first, what competes and what is noise.

  2. Clarity can be measured

    It is not a matter of taste. Hierarchy, contrast, density and CTA focus are observable signals. If they can be measured, they can be argued with data instead of opinions.

  3. Removing is harder than adding

    Almost every product that reaches me has too much, not too little. The work is usually deciding what deserves to disappear.

02Tools

Foundersuperclarity.co

Super Clarity

I built the tool I was missing. It analyses a screen from your website, product or ad and predicts what will capture attention, which elements compete with each other, and how clear the message is. Powered by our own VisualCRO™ engine.

  • Predictive heatmap

    Which areas of a screen are likely to draw the most attention.

  • CTA clarity

    Whether the call to action stands out enough or competes with everything else.

  • Legibility

    Signals of size, contrast, density and ease of reading.

  • Visual hierarchy

    Whether the main message, blocks and actions follow a clear order.

  • A/B comparison

    Two versions side by side to see which one reads clearer.

  • Downloadable reports

    Findings ready to review, share or document.

03School

04Podcast

New season soonDesign Smart

Design Smart Podcast

Straight-talking conversations about product, career and judgement. What works, what does not, and why. Published episodes remain available in full, and the next season is in the works.

05Collaborate

I work on two fronts

With teams who need their product to be understood, and with designers who want to break into UX or grow in it. Pick yours.

For companies and teams

Your product is good. The problem is nobody gets it on the first try.

People almost never call me because something looks ugly. They call me because the team can no longer tell what a new user looks at first, because the CTA competes with six other things, or because every redesign gets decided by whoever argues loudest. I arrive with a measurable diagnosis and a priority order you can defend in front of leadership.

  • Clarity audit

    I review your product, landing page or campaign and deliver a report of what competes for attention, what each point of friction costs and in what order to fix it. A diagnosis with data, not a design opinion.

  • Product consulting

    I support teams that already have traction and need judgement to decide. Information architecture, hierarchy, design system and the hard calls nobody wants to make.

  • Experience design

    End-to-end interfaces and flows, working alongside engineering until what was designed and what was built are the same thing. No handing over a Figma file and vanishing.

06Contact